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Apex to Quake Sensitivity Converter

Moving from Apex Legends to Quake? Don't re-learn your aim. Enter your Apex sens below and get the exact Quake sensitivity that keeps your muscle memory — matched to your cm/360.

Your Quake sensitivity
0.400
Matches your aim exactly (129.9 cm / 360°). eDPI: 320
Apex Legends 0.4 @ 800 DPI converts to:
Valorant
0.126
CS2 / CS:GO
0.400
Overwatch 2
1.333
Deadlock
0.400
Fortnite
0.016
Quake
0.400
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How Apex and Quake sensitivity compare

Apex Legends and Quake use the same sensitivity scale, so your number carries over almost exactly 1:1 — but your DPI still matters, so it's worth confirming with the converter. The converter above matches your cm/360 — the real-world distance your hand travels for a full 360° turn — which is what your muscle memory is actually built on, not the in-game number.

Apex → Quake quick reference (at 800 DPI)

Apex sensQuake senscm/360
0.250.250207.8 cm
0.400.400129.9 cm
0.500.500103.9 cm
0.750.75069.3 cm
1.001.00052.0 cm
1.501.50034.6 cm
2.002.00026.0 cm

Different DPI? Use the calculator above for your exact numbers — the table assumes 800 DPI, the most common competitive setting.

Apex → Quake, explained

How do I convert Apex sensitivity to Quake?

Enter your DPI and your Apex Legends in-game sensitivity above, and the converter shows the Quake value that matches your aim exactly. It works by keeping your cm/360 — the real distance your hand moves for a full turn — identical between the two games, so your muscle memory carries straight over.

Is Apex and Quake sensitivity the same?

No — Apex Legends and Quake use different sensitivity scales, so the same number feels different in each. For example, a Apex sens of 0.5 is about 0.500 in Quake at the same DPI (103.9 cm/360). Always convert rather than reusing the number.

What is eDPI?

eDPI = DPI × in-game sensitivity. It's the fair way to compare sensitivity between players and games because both DPI and in-game sens scale your aim. The converter shows your eDPI alongside the result.

What's a good cm/360?

Most competitive players use 25–45 cm per 360°, giving enough desk space for precise flicks and steady tracking. Pick one you like and this tool keeps it consistent across every game.

More conversions

Apex → ValorantApex → CS2Apex → Overwatch 2Apex → DeadlockApex → FortniteQuake → Apex

Conversions match cm/360 using community-standard yaw values. GamerKit is not affiliated with the game publishers.

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