Deadlock to Valorant Sensitivity Converter
Moving from Deadlock to Valorant? Don't re-learn your aim. Enter your Deadlock sens below and get the exact Valorant sensitivity that keeps your muscle memory — matched to your cm/360.
How Deadlock and Valorant sensitivity compare
Valorant's sensitivity scale is different from Deadlock's: to keep the same aim, your Valorant value works out to roughly 0.31× your Deadlock value. That's why copying the number across without converting leaves your aim feeling far too fast. The converter above matches your cm/360 — the real-world distance your hand travels for a full 360° turn — which is what your muscle memory is actually built on, not the in-game number.
Deadlock → Valorant quick reference (at 800 DPI)
| Deadlock sens | Valorant sens | cm/360 |
|---|---|---|
| 0.25 | 0.079 | 207.8 cm |
| 0.40 | 0.126 | 129.9 cm |
| 0.50 | 0.157 | 103.9 cm |
| 0.75 | 0.236 | 69.3 cm |
| 1.00 | 0.314 | 52.0 cm |
| 1.50 | 0.471 | 34.6 cm |
| 2.00 | 0.629 | 26.0 cm |
Different DPI? Use the calculator above for your exact numbers — the table assumes 800 DPI, the most common competitive setting.
Deadlock → Valorant, explained
How do I convert Deadlock sensitivity to Valorant?
Enter your DPI and your Deadlock in-game sensitivity above, and the converter shows the Valorant value that matches your aim exactly. It works by keeping your cm/360 — the real distance your hand moves for a full turn — identical between the two games, so your muscle memory carries straight over.
Is Deadlock and Valorant sensitivity the same?
No — Deadlock and Valorant use different sensitivity scales, so the same number feels different in each. For example, a Deadlock sens of 0.5 is about 0.157 in Valorant at the same DPI (103.9 cm/360). Always convert rather than reusing the number.
What is eDPI?
eDPI = DPI × in-game sensitivity. It's the fair way to compare sensitivity between players and games because both DPI and in-game sens scale your aim. The converter shows your eDPI alongside the result.
What's a good cm/360?
Most competitive players use 25–45 cm per 360°, giving enough desk space for precise flicks and steady tracking. Pick one you like and this tool keeps it consistent across every game.
More conversions
Conversions match cm/360 using community-standard yaw values. GamerKit is not affiliated with the game publishers.