Overwatch 2 to Valorant Sensitivity Converter
Moving from Overwatch 2 to Valorant? Don't re-learn your aim. Enter your Overwatch 2 sens below and get the exact Valorant sensitivity that keeps your muscle memory — matched to your cm/360.
How Overwatch 2 and Valorant sensitivity compare
Valorant's sensitivity scale is different from Overwatch 2's: to keep the same aim, your Valorant value works out to roughly 0.09× your Overwatch 2 value. That's why copying the number across without converting leaves your aim feeling far too fast. The converter above matches your cm/360 — the real-world distance your hand travels for a full 360° turn — which is what your muscle memory is actually built on, not the in-game number.
Overwatch 2 → Valorant quick reference (at 800 DPI)
| Overwatch 2 sens | Valorant sens | cm/360 |
|---|---|---|
| 0.25 | 0.024 | 692.7 cm |
| 0.40 | 0.038 | 433.0 cm |
| 0.50 | 0.047 | 346.4 cm |
| 0.75 | 0.071 | 230.9 cm |
| 1.00 | 0.094 | 173.2 cm |
| 1.50 | 0.141 | 115.5 cm |
| 2.00 | 0.189 | 86.6 cm |
Different DPI? Use the calculator above for your exact numbers — the table assumes 800 DPI, the most common competitive setting.
Overwatch 2 → Valorant, explained
How do I convert Overwatch 2 sensitivity to Valorant?
Enter your DPI and your Overwatch 2 in-game sensitivity above, and the converter shows the Valorant value that matches your aim exactly. It works by keeping your cm/360 — the real distance your hand moves for a full turn — identical between the two games, so your muscle memory carries straight over.
Is Overwatch 2 and Valorant sensitivity the same?
No — Overwatch 2 and Valorant use different sensitivity scales, so the same number feels different in each. For example, a Overwatch 2 sens of 0.5 is about 0.047 in Valorant at the same DPI (346.4 cm/360). Always convert rather than reusing the number.
What is eDPI?
eDPI = DPI × in-game sensitivity. It's the fair way to compare sensitivity between players and games because both DPI and in-game sens scale your aim. The converter shows your eDPI alongside the result.
What's a good cm/360?
Most competitive players use 25–45 cm per 360°, giving enough desk space for precise flicks and steady tracking. Pick one you like and this tool keeps it consistent across every game.
More conversions
Conversions match cm/360 using community-standard yaw values. GamerKit is not affiliated with the game publishers.