Quake to Deadlock Sensitivity Converter
Moving from Quake to Deadlock? Don't re-learn your aim. Enter your Quake sens below and get the exact Deadlock sensitivity that keeps your muscle memory — matched to your cm/360.
How Quake and Deadlock sensitivity compare
Quake and Deadlock use the same sensitivity scale, so your number carries over almost exactly 1:1 — but your DPI still matters, so it's worth confirming with the converter. The converter above matches your cm/360 — the real-world distance your hand travels for a full 360° turn — which is what your muscle memory is actually built on, not the in-game number.
Quake → Deadlock quick reference (at 800 DPI)
| Quake sens | Deadlock sens | cm/360 |
|---|---|---|
| 0.25 | 0.250 | 207.8 cm |
| 0.40 | 0.400 | 129.9 cm |
| 0.50 | 0.500 | 103.9 cm |
| 0.75 | 0.750 | 69.3 cm |
| 1.00 | 1.000 | 52.0 cm |
| 1.50 | 1.500 | 34.6 cm |
| 2.00 | 2.000 | 26.0 cm |
Different DPI? Use the calculator above for your exact numbers — the table assumes 800 DPI, the most common competitive setting.
Quake → Deadlock, explained
How do I convert Quake sensitivity to Deadlock?
Enter your DPI and your Quake in-game sensitivity above, and the converter shows the Deadlock value that matches your aim exactly. It works by keeping your cm/360 — the real distance your hand moves for a full turn — identical between the two games, so your muscle memory carries straight over.
Is Quake and Deadlock sensitivity the same?
No — Quake and Deadlock use different sensitivity scales, so the same number feels different in each. For example, a Quake sens of 0.5 is about 0.500 in Deadlock at the same DPI (103.9 cm/360). Always convert rather than reusing the number.
What is eDPI?
eDPI = DPI × in-game sensitivity. It's the fair way to compare sensitivity between players and games because both DPI and in-game sens scale your aim. The converter shows your eDPI alongside the result.
What's a good cm/360?
Most competitive players use 25–45 cm per 360°, giving enough desk space for precise flicks and steady tracking. Pick one you like and this tool keeps it consistent across every game.
More conversions
Conversions match cm/360 using community-standard yaw values. GamerKit is not affiliated with the game publishers.