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Which graphics settings cost the most FPS, and which are almost free

9 min read · Updated October 2026

Most guides tell you to drop everything to Low. That throws away image quality you did not need to lose. Tests of named games show a pattern: a handful of settings cost most of the frames, and several cost almost nothing. This guide collects measured results, says who measured them and when, and is upfront about the limits: the numbers come from different graphics cards, resolutions and years, so use them to rank settings, not to predict your exact FPS.

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The pattern in one table

SettingTypical FPS costVisual loss when lowered
Ray tracing / path tracingHighest: 20% to 75% in tested gamesNoticeable in lighting and reflections
Reflections (screen-space, water, ray-traced)High: 3% to 40% depending on the gameMinor to noticeable
Volumetrics (fog, light shafts)Medium to high: 6% to 25%Often minor
ShadowsVaries: 3% to 18%Noticeable at the lowest levels
Anti-aliasing (MSAA)High for MSAA: about 25% at 4x in one testEdges look rougher
Ambient occlusionLow: 0% to 15%Minor
TexturesNear zero FPS, high VRAM useMajor when lowered
Anisotropic filtering, motion blurNear zeroMinimal
TipThese ranges come from the specific tests listed below. Different games weight the settings differently, and a hardware-ray-traced game on an AMD card can cost far more than the NVIDIA figures here.

Ray tracing is the biggest single cost

In Hardware Unboxed testing reported by 80.lv in September 2023, Cyberpunk 2077 ray-traced lighting cost up to 48% of the frame rate and path tracing up to 74%. Tom's Hardware measured Black Myth: Wukong on an RTX 4080 Super at 4K (August 2024): full ray tracing cost between 20% and 41% on the Cinematic preset and between 2% and 30% on the High preset. In Alan Wake 2, Tom's Hardware found maximum ray tracing cost roughly 25% on an RTX 4090 and 4080 and 30% to 35% on other NVIDIA cards, but 57% to 58% on AMD.

No credible cross-game average exists, so treat 20% to 50% as the range for partial ray tracing and 40% to 75% for path tracing. If you want free frames, this is the first thing to turn off, and the visual price is real but usually smaller than the price of dropping the whole preset.

Reflections, volumetrics and shadows: pick your battles

In the same Cyberpunk testing, screen-space reflections cost up to 32% while volumetric fog resolution cost 8% and the various shadow settings about 4% each. In Red Dead Redemption 2, GamingBolt measured maximum reflection quality at about 40%, water quality at 34% and volumetrics at 25%, while PC Gamer found MSAA 4x cost around 25%. GamersNexus tested Starfield on an RX 7600 at 1080p in September 2023 and found volumetric lighting worth 6.6% to 9% when lowered and shadows worth 2.5% to 5.5%.

The nearly free settings

NVIDIA's Call of Duty: Modern Warfare guide (2019) found maximum texture resolution cost under 2 FPS, motion blur at most about 5 FPS in heavy action, and bullet impacts under 1 FPS. GamersNexus found GTA V FPS effectively identical across texture settings on a Titan X in 2015. In Starfield, particle quality and motion blur showed no measurable difference.

Textures are special. They cost video memory rather than frame rate, so keep them high if your graphics card has the VRAM and drop them only if you hit the limit and see stutter or pop-in. Our VRAM guide explains how to tell.

Free tool→ DLSS / FSR / XeSS FPS Calculator
The biggest free-FPS setting of all: see what upscaling and frame generation really give you.

Presets: High to Ultra is rarely worth it

Game and testPreset changeFPS gain
Black Myth: Wukong, RTX 4080 Super, 4K (Tom's Hardware, 2024)Cinematic to Very High+18%, no visible loss
Black Myth: Wukong, same testCinematic to High+57%, minor loss
Cyberpunk 2077 (Hardware Unboxed via 80.lv, 2023)Ultra to Low+77%, major loss
Red Dead Redemption 2, RTX 2060 / RX 5700, 1080p (PC Gamer, 2019)Ultra to LowMore than double
Apex Legends, GTX 1060, 1080p (PC Gamer, 2019)Maximum to minimum+65%

The Wukong result is the useful one. Moving from the top preset to the next one down gave 18% to 57% more frames with little or no visible loss. If a game has an Ultra or Cinematic tier, High is almost always the better deal.

The biggest free-FPS setting is upscaling

DLSS, FSR and XeSS render the game at a lower resolution and rebuild the image. In Baldur's Gate 3 at 4K, PC Gamer measured DLSS Quality at +55% and Performance at +99%. Tom's Hardware also measured frame generation raising displayed FPS by about 1.8 times at 2x and about 3.3 to 3.5 times at 4x, but it does not reduce lag. Use the calculator to see the render resolution and likely gain for your own screen.

How old is this data, and what is missing

Several of the per-setting tests are from 2015 to 2023 and use older cards, so the exact percentages will differ on a modern GPU or after patches. We found no credible per-setting figures for Helldivers 2, CS2 or Rust, and some respected testers' articles could not be read in our research, so the table is the pattern across games we could verify, not a complete list. When a number here matters to you, test it yourself: change one setting, run the same scene and compare.

FAQ

What graphics settings should I lower first for more FPS?

Ray tracing and path tracing first, then reflections and volumetric fog or lighting, then shadows. Leave textures high if you have the video memory, because they cost very little FPS.

Do textures affect FPS?

Almost never. They use video memory instead. NVIDIA measured less than 2 FPS from maximum textures in Call of Duty: Modern Warfare, and GamersNexus found no FPS change across GTA V texture settings. If you run out of VRAM you get stutter, not a lower average.

Is Ultra worth it over High?

Usually not. In Black Myth: Wukong, dropping from Cinematic to High gave 57% more FPS with only minor visual loss.

Does ray tracing cost a lot of FPS?

Yes. Tested costs range from about 20% to 50% for partial ray tracing and 40% to 75% for path tracing, and AMD cards often lose more in games built around NVIDIA's implementation.

Free tool→ DLSS / FSR / XeSS FPS Calculator
The biggest free-FPS setting of all: see what upscaling and frame generation really give you.
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